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Version 15 Feedback & Discussion

@Keesa wrote: Fira: I think it’d be more of a motivator if it took 10 points to fill the chest, with 3 points awarded for a win and 1 point to the losing team. People who don’t participate in war get...

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Version 15 Feedback & Discussion

@sopclod wrote: Builderbooo: More loot tickeks - meh… I think people are disappointed that SG added only 2 loot tickets to VIP and nothing else. I have 3 buildings left to build (tc11, tc15 and forge...

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Version 15 Feedback & Discussion

@Devilution wrote: If the shield system is anything like the one in Marvel Puzzle Quest, it is actually quite good… Players can still attack the players that are shielded, and gain cups from that raid...

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Version 15 Feedback & Discussion

@Kerridoc wrote: That’s not the system they’ve implemented, but it’s an interesting idea. Read full topic

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Version 15 Feedback & Discussion

@Devilution wrote: It is very effective in Marvel Puzzle Quest. If thr player that is defending loses, no cups lost, but if the player defending wins, they gain cups as normal. Read full topic

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Version 15 Feedback & Discussion

@Devilution wrote: And hello, my fellow Mainer! Or Mainiac, if you prefer. Read full topic

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Version 15 Feedback & Discussion

@Otto0000 wrote: Devilution: If the shield system is anything like the one in Marvel Puzzle Quest, it is actually quite good… Players can still attack the players that are shielded, and gain cups from...

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Version 15 Feedback & Discussion

@Entouraged15 wrote: I will have to play devil’s advocate here and disagree with you. That wouldn’t make any sense as people will mostly buy shields to retain their places on the leader board. If that...

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Version 15 Feedback & Discussion

@Otto0000 wrote: Entouraged15: I will have to play devil’s advocate here and disagree with you. That wouldn’t make any sense as people will mostly buy shields to retain their places on the leader...

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Version 15 Feedback & Discussion

@buitenbeentjes wrote: I’m not sure what the raid shield is, that you all are talking about. I do notice - and not just me - that winning raids has become very rare lately. I’m losing attacks on...

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Version 15 Feedback & Discussion

@Entouraged15 wrote: I agree with you completely that the rationale was to protect cups during time off. But in reality these will be used to retain high leaderboard positions and as such, it would...

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Version 15 Feedback & Discussion

@Gruff wrote: What is the effect of the “family links”? How do I find out how to use them wisely? Read full topic

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Version 15 Feedback & Discussion

@alcaselzer wrote: They give passive synergy bonuses, to see its effect just click on it Read full topic

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Version 15 Feedback & Discussion

@Traggeter wrote: The problem with shields is that there are less choices for who to attack in raid. Also, i’m getting more attacked by this phenomenal. Because i would never buy shields, i will go...

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Version 15 Feedback & Discussion

@Otto0000 wrote: Traggeter: The problem with shields is that there are less choices for who to attack in raid. Also, i’m getting more attacked by this phenomenal. Because i would never buy shields, i...

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Version 15 Feedback & Discussion

@Elpis wrote: I don’t have any particular feedback about this version. New stuff, some old stuff changed, more transparency (but i don’t think coming from your venture). So… not so different from any...

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Version 15 Feedback & Discussion

@Traggeter wrote: i absolutely agree, that they should be removed from the leaderboard and the tower. Btw, i love raiding, it’s always rollercoaster style, hehe. Up and down, up and down… Read full...

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Version 15 Feedback & Discussion

@Kerridoc wrote: So in 15.1 you can’t buy a shield if you have more than 2600 trophies. Problem solved. Read full topic

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Version 15 Feedback & Discussion

@emiricol wrote: Raid shield is not good in arena. You can bit but you can be beaten too. 2400+ players do not use raid shield. Last arena can be hard! Read full topic

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Version 15 Feedback & Discussion

@Regulus.de.Leo wrote: Hi, Bruce. Did anyone answer you? I’m in an alliance where help to others is a regular thing to do. I think when most players discover the lost of their individual participation...

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